﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleDataCenter 
{
    private static BattleDataCenter ins;
    public static BattleDataCenter Ins
    {
        get
        {
            if (ins == null)
            {
                ins = new BattleDataCenter();
            }
            return ins;
        }
    }
	// Use this for initialization
	
	public int PlayerCoinNum
    {
        get
        {
            return 200;
        }
    }
}
